> For the complete documentation index, see [llms.txt](https://mythical-beings.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mythical-beings.gitbook.io/whitepaper/revenue-streams/users-or-revenue-model/nft-revalorization.md).

# NFT Revalorization:

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In the ever-expanding world of *Mythical Beings*, every card holds **a fixed supply**, set in stone from the moment it is created. This **unchangeable scarcity** ensures that each card—whether common or legendary—remains **a rare and valuable piece** within the collection.

Unlike many digital assets that can be endlessly replicated, *Mythical Beings* cards are minted in **predetermined quantities** based on their rarity level, ensuring their exclusivity. As the collection grows, the value of these cards is expected to **increase over time**, offering collectors a unique opportunity to hold **digital artifacts** that become more sought after with each passing season.

<figure><img src="https://3210106833-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fzh2j2hSYcS5jPENr6isw%2Fuploads%2FW6F92Tmj2TPjiisK4QGQ%2Fimagem.png?alt=media&amp;token=040c789e-0d0d-43b6-9de1-2550004b8b46" alt="" width="375"><figcaption><p>VENDING MACHINE</p></figcaption></figure>

| Rarity   | Amount |
| -------- | ------ |
| Common   | 10000  |
| Rare     | 5000   |
| Epic     | 2500   |
| Specials | 250    |

### **The Impact of Scarcity and Growing Demand**

While the supply of *Mythical Beings* cards remains **fixed**, the **number of collectors continues to grow**—creating an ongoing demand that naturally elevates their value.

However, the ecosystem maintains **short-term stability** through its unique sales model:\
🔹 Cards can only be acquired through **random packs (called GIFTZ), minted at a stable price of approximately $5**.\
🔹 This **fixed pricing** prevents sudden market fluctuations, ensuring that new players can **enter the collection without price barriers**.

Yet, **as new seasons arrive, older cards gradually become rarer**. Even **common cards** from previous seasons gain value simply due to their **dwindling availability** in **newly minted GIFTZ packs**. Over time, this dynamic creates a **natural appreciation effect**, where older cards become **scarce collector’s items**, increasing their market value.

### **Special Cards: The Ultimate Collectibles**

This scarcity-driven revaluation is even more pronounced with **Special Cards**, which **never appear in GIFTZ packs**. These **exclusive NFTs** can only be obtained through the **Bounty** during their **original season of release**.

🔹 **Once a season ends, the only way to acquire a Special Card is on the secondary market**—where availability is entirely dependent on other collectors.\
🔹 **Because they are never reissued**, their market value **continues to rise**, driven by both **in-game utility and their status as rare, income-generating assets**.

As a result, **Special Cards are not just sources of passive income**—they are also **highly coveted collector’s pieces**, with a **built-in mechanism for long-term appreciation**. The fact that they become **impossible to obtain through gameplay after their release** only adds to their mystique and value, making them **one of the most prized assets in the&#x20;*****Mythical Beings*****&#x20;ecosystem**.

***

### **A Collection That Grows in Value**

As *Mythical Beings* continues to evolve, each card—whether a **common card from an early season** or a **rare Special Card**—has the potential to become **an increasingly valuable artifact** within the growing community.

For those who join early, the opportunity is clear: **what seems ordinary today may become legendary tomorrow**.
